[email protected] said:
What do you have in mind you'd like to build?
As it turns out, it was a simple fix: all I needed to do was swap the Y and Z components of the quaternion. The Bose Wearable coordinate system is Z-down, Resonance Audio (and most other 3D / game engines I've seen) are Y-up.Which means that I now have a working demo of using Resonance Audio (Google VR) for head-tracked spatial audio with Bose AR! I've worked through examples of ambisonic and point-source / object-based rendering. Happy to share my source, if useful.Next stop: FMOD!