Absolute Orientation via Unity Plug In
To obtain absolute orientation using the Bose AR Unity plug in, please navigate to the following code example:
In that example, please refer to the RotationMatcher component, which is used inside of the BasicDemo.
You can set the RotationMatcher to "Absolute", which just passes the value straight to the object being rotated.
If Euler Angles are desired, you may simply reference frame.rotation.value.eulerAngles instead to get a Vector3 instead of a Quaternion.