Codecs
Dotty has just started developing on your Frames AR glasses. Any info on the codecs supported for low latency in the hardware? AAC for IOS? AptX for Android?
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[email protected] Member Posts: 66
Hi WesMC - keep in mind we are focusing on "Heads Up & Hands Free" audio only experiences where a user can open a Bose AR app on their phone, enable the Bose AR functionality and then put that phone into a pocket, or generally away, and not require a user to look at a screen. This helps significantly to eliminate issues such as you're talking about with visual experiences connecting to audio experiences where latency could potentially be a problem. As always, we are constantly looking into ways to reduce latency as well.5
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Welcome to the forum and thank you for your post.
The Bose Frames and QC35 II Headphones (that are Bose AR-enabled) support AAC on iOS and SBC on iOS and Android. We do not currently support any low latency codec like Aptx.
Thank you for your question.
[email protected]
Frames are one of the first true mixed sound reality devices which is great. Low latency is something that’s important for the brain to connect a visual experience like a smartphone to the mixed audio of the Frames. The 500ms latency in the above codecs severely breaks the true mixed reality experience.
Further use case we are trying to deliver is for hearing impaired people. We can build the microphone with low latency hardware and codec but need it matched on device. This is an excellent mixed sound reality use case.
Anyway sharing some Use Cases in hope a low latency solution might be added in next revisions. Thanks!
Wes
CEO DottyAR