Building in Unity for Android now that IL2CPP/64bit is required by Google Play

Has anyone run into issues with Unity 2019 and building with IL2CPP and ARMv64? I'm wondering if I should be using a specific version of Unity and/or if the Bose AR Unity plugin has any problems with that.
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We would recommend keeping the default build settings per platform in Unity, it should build to the correct architecture automatically.
Could you give some more details on what you are trying to build?