Sensor Data, Audio Over Bluetooth within Unity Editor?

Sensor Data, Audio Over Bluetooth within Unity Editor?

christywelch2christywelch2 Member Posts: 1
Is it possible to send sensor data and audio (both in and out using the Bose Frames as both a headphone and a microphone) over Bluetooth when playing from the Unity Editor rather than a build? On the Wearable Control script inspector, when selecting "Wearable Device" as the editor provider, it shows an error saying "The Wearable Device Provider is not supported in the Editor". Does this mean streaming data over Bluetooth is only possible from a build, and not from connecting the Frames to the computer's Bluetooth (PC, Windows 10)?

Answers

  • Filip@Bose[email protected] Member Posts: 43
    Hey @christywelch2 unfortunately we do not currently support connecting directly over bluetooth to the Unity Editor. Have you tried using the USB bridge by connecting your Bose Frames to your computer using USB?
  • Michael@Bose[email protected] Member Posts: 66
    Hi @christywelch2 - here is a guide that will help you set up the USB Provider: 

    https://developer.bose.com/guides/bose-ar/data-providers

    Additionally, it's not possible to connect either the Bose AR SDK for iOS or the Bose AR SDK for Android to PC or Mac desktop bluetooth connections due to the mobile nature of both SDKs that directly make use of the mobile bluetooth stacks for each supported platform. The Bose AR SDK for Unity merely acts as an abstraction layer to either mobile SDK, in terms of deployment and usage, and doesn't contain anything like an additional hidden SDK for Mac or PC or something crazy like that which would be required to do what you're talking about via desktop. 

    Hope this helps!

    Michael @ Bose
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