Connecting Bose Frames to editor through USB provider
jpnelson Member Posts: 3
I have downloaded and setup the Bose AR SDK with Unity, and I'm trying to get one of the demos working with my Bose Frames. I've read in the docs that I can use the USB provider to get input data from my Frames to the Unity editor. I tried attaching the usb charging cable to my Mac, placing a Wearable Control script onto the EventSystem object in the Basic Demo scene, and I'm not getting input data or connection information. I've updated the Frames to the latest version and my Unity environment is setup as described in the docs. Am I doing something wrong? Are there additional steps required for using Frames through USB with Unity?