Android support guidelines for the Unity plugin?

Android support guidelines for the Unity plugin?

yosunyosun Posts: 29Member
Hi, I notice that the Unity plugin has been updated to support Android. Are there any specific guidelines to be aware of? https://developer.bose.com/guides/bose-ar/getting-started-unity 

Comments

  • clubfrillsclubfrills Posts: 5Member
    I'm having trouble building the basic demo, it is giving me multiple errors despite setting the build settings in Unity to Android, checking the platform min/targeted builds, updating Visual Studio.. 
  • Filip@Bose[email protected] Posts: 27Moderator
    Hi @yosun ! There are no specific guidelines for Android with regards to our Plugin. If you have any specific questions, we can answer those. 

    @clubfrills could you provide us your debug logs or the specific error messages so that we can better assist you?
  • edited 06/20/2019 - 14:26
    clubfrillsclubfrills Posts: 5Member
    I figured this out, so I'll just leave a simple fix:

    If you close Unity, your project sometimes will forget the packages you manually install. I just had to reinstall the same package despite the scenes already existing in the project. 
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